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Liquid's Sound Overhaul
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Devlog
LSO54 Hotfix
November 21, 2023
by
LiquidPopsicle
1
Hopefully I didn't break more than I fixed here. I'm really trying but the mod is a bit spaghettied (And unlike some people, I take the time to un-spaghettify my shit) General volume adjustment across...
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The Return of Dynamic Features + Naval
November 16, 2023
by
LiquidPopsicle
1
I've added new sounds for most of the naval content of course, but the biggest thing in this update is the return of some (not all) of the dynamic features. Namely, I was able to get the artillery dea...
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Update 53
June 02, 2023
by
LiquidPopsicle
2
Content update for Update 53. New sounds for the new "auto" rifle and oberez. New sounds for Cranes and Flatbeds recorded and edited by myself...
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Liquid's Butchered Sound Overhaul
March 27, 2023
by
LiquidPopsicle
1
Final version for update 52 and onwards, until new sounds are added to the game. (Even then, I'm likely to only update the mod for major updates, or most likely updates that add more than 2-3 sounds.)...
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Update 52, changes, and the plan moving forward.
March 16, 2023
by
LiquidPopsicle
I've cut out all the components of the mod that no longer work, and reassigned what does to the base game sound classes. For all intents and purposes, what's in that file is a hollow shell of what my...
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LSO 0.9.6 - Doppler Effect
January 17, 2023
by
LiquidPopsicle
Content Additions and Changes - Doppler Effect added to all vehicles at varying intensities (May have some issues with turning the camera, keep an eye on this) - Bullet Cracks from large caliber machi...
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LSO 0.9.5 - Fire & Bullet Cracks
January 03, 2023
by
LiquidPopsicle
A small catch up update to bring in new sounds for the QOL update released recently, as well as stress test a new feature I've been working on. - New sounds for structures on fire, and fire trucks - A...
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LSO 0.9.4 - Volume Adjustment
November 17, 2022
by
LiquidPopsicle
Apologies for the lack of bug fixes or changes with this update, but I've finally procured something we've all be wanting for a long time now. You can finally adjust the volume of the mod sounds by us...
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Update 0.9.2
October 24, 2022
by
LiquidPopsicle
Bug fixes: - Colonal BTs had their AC units removed, and should no longer whine like 3000 hour veteran players - Attenuations fixed on several sounds (You will no longer hear people hit mines from the...
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Dev Version Release - TRAINS!
October 11, 2022
by
LiquidPopsicle
Quick and dirty toss out for those of you willing to risk some issues here and there for early access to train sounds, with the catch that now you're obligated to tell me if something is broken! (Oh n...
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LSO 0.9 Hotfix, Music
September 28, 2022
by
LiquidPopsicle
Several bug fixes and corrections to get it truly 1.0 ready. BMS vehicles are still deferred, and likely will be until trains are unlocked. Mod is now compatible with any other music replacement you m...
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Major Update and 1.0 Readiness
September 27, 2022
by
LiquidPopsicle
Major Update and Name Change - Liquid's Sound Overhaul Version 0.8 Why the version number? I plan at least one or two more updates before true 1.0 readiness. But I digress... They've finally come, veh...
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Version 3.2 - Minor Update
May 19, 2022
by
LiquidPopsicle
1
This is a smaller update that contains mostly fixes and additions to the dynamic sound systems, as well as a few interesting new sounds. There are also likely quite a few you haven't heard yet, since...
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Alpha Update 2 Changelog
May 06, 2022
by
LiquidPopsicle
Update Notes: - Several bug fixes, such as EEEE triggering when it shouldn't - Massive improvement to vehicle interior sounds. Try listening to the difference between reloading MGs and cannons inside...
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